
You don't need to drop a molecule before bonding or unbonding. One waldo can activate controls while the other waldo is holding the molecule.Ī waldo can pick up /drop off an element on the same turn it is split from / added to a molecule, even if another waldo is holding the other end.
#Spacechem split before bonding manual#
Also, you can lock layers to only remove red/blue elements.īoss levels always have manual controls, these can be used via the f1-f4 keys, eg pressing f1 will ridirect the waldos down an 'A' junction. You can box-select all elements and delete them to reset a level. If there are two atoms in the output space, it will take two cycles to output them. Output instructions block the waldo from moving so long as there are atoms in the output space.There's no way to change without deleting the whole reactor and no way to transfer your design from one reactor to another. On production levels where you get to choose the type of reactor, make damn sure you get the right type. You can run any command infinitely by placing it next to a wall and having a waldo run into it. Once you get to sensors, you can use them to sort of form crude logic gates if sync commands aren't getting the job done, like this. The output molecule can be in any shape: as long as the links are in the correct number. Make sure your output notes correctly indicate the position of the molecules. The orientation of a molecule in the output of one reactor dictates it's orientation in the input of another, connected reactor. You can grab 2 points of a molecule at once (useful if you are breaking bonds) but you cannot pull it in two different directions. Similarly the symbols that redirect the waldos when a particular element is detected do not have to be placed on the sensor, but rather will activate when an atom passes over the sensor anywhere in the reactor. The red and blue start symbols can be picked up and moved with the mouse.īond+ and Bond- symbols activate all bonders in the reactor, even if the symbol is not on a bonder. The grey symbols, (bonders, sensors etc.) can be picked up and moved with the mouse. Right click on the input or output symbol to change it from one setting to the other. You can use red or blue to input from either input and to either output, not just the ones they default to.Start can begin the red or blue lines in any direction.You can right click any symbol you put down, this can have some very useful consequences that might not be immediately obvious such as:
#Spacechem split before bonding free#
I found that most of the time, if i was stuck it was due to not knowing something so here are my tips (feel free to comment with more!).

I do not know where the internal order of the atoms in the molecule arises from, it could just be instrinsic to how the levels work.Spacechem is a devilishly complicated game at it's higher levels. The ordering for output does seem to be distinctly related to bonding order but I will do a bit more research tomorrow. However, they are all unbonded at once so I don't know where the sequence comes from. Bonding them again makes a C2H4 molecule with a new id, and unbonding makes the six atoms all get new ids. The second unbond removes the bonded carbons and assigns two new ids to the carbons atoms. What I think is happening is that the first unbond splits off the four hydrogen, and each is assigned a new id (or array index / whatever) by the game, along with the now single-bonded carbons too. These behaviours seem to stay consistent. Unbonding it totally, bonding it twice (only the carbons double bond as hydrogen is limited to a single bond) and then unbonding it totally reverts the order to HHHHCC. I decided to get a lot of bonders and unbond the entire ethylene and output it all to observe the order.ĭropping the ethylene there and unbonding it all causes all four hydrogen to be output first followed by the two carbon second, HHHHCC.ĭropping the ethylene there, unbonding it and rebonding it once and unbonding it again caused it to be output in the order HHHCHC which is slightly different. I thought that the bonding order may be related to this in some way. When you dump a load of individual atoms in the output area they get output one at a time.


I have a level with Ethylene (two carbons double bonded with two hydrogens on each carbon).

It may also depend on the order the molecules appeared from the inputs.Įdit: Done a little bit of research in to the order in which the elements are output and have some conjecture. That being said I can't remember the level or the solution so I may be misremembering this. Then I swapped the red and blue waldo tracks around and the solution worked. I remember essentially solving a level but the bonding wouldn't work. I believe that the waldo that calls the bond+ command can affect how it works.
